Design Thinking

Design Thinking

Making, design and tinkering

Design thinking is an enabling approach to achieve head and hand integration by encouraging a do-it-together mentality and helping students to think critically about the design of objects, ideas, and systems. Design thinking isn’t a subject or a topic or a class.

Design thinking is a creative problem solving process that encourages divergent thinking and inculcates possibility mindset. It helps students to collaborate, perform and create. It is a structured approach traversing through five phases — discovery, ideation, interpretation, experimentation and evolution.

Students engage with design thinking principles across the curriculum within the project based learning context where they use creativity, analytical skills, and teamwork to solve real-world problems.

Maker’s Lab

Invent – Design – Build – Test

DYPIS is placing Maker’s Lab as an integral part of its curriculum so as to inculcate a spirit of innovation amongst the students. It is a space where children come together to build things using different kinds of materials. It is a space where science and art come together with design and robotics.

The makers’ lab will creatively channelize our students’ energies into tweaking and making. Students collaborate, design, and build nearly anything. Problem solving, tinkering, and prototyping induce students to take risks, struggle, practice resiliency, try again, and feel successful. Makers Lab have access to a wide range of tools, equipment, and resources to help there imaginations run wild.

Coder’s Lab

Coding, also called programming, is an important skill set that students could use for a future career. Coding improves skills like perseverance and problem solving and is beneficial to students who are struggling with reading and math. Students feel empowered when they can create digital media and share it with others instead of just being consumers of digital media. The DYPIS Coding program is a structured system that starts with visual blocks and progresses to intermediate programming and then programming languages.

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